173 research outputs found

    Demography and Archaeology

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    At the Edge of Knowability: Towards a Prehistory of Languages

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    Archéologie et langage : éloge du scepticisme

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    Les spécialistes des études indo-européennes des années 1960-1970 affirmaient (ou présumaient) qu’au début de l’âge du Bronze, en Europe centrale et occidentale, une « arrivée » d’Indo-Européens avait eu lieu, de même qu’à une époque indéterminée de l’âge du Fer avait eu lieu une « arrivée » des Celtes, et que durant l’âge du Bronze ou vers sa fin avait eu lieu également une « arrivée » des Grecs. Chacun de ces événements avait été d’abord avancé ou supposé sur une base linguistique, à charge..

    Demography and Archaeology

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    Social cognition

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    Social cognition concerns the various psychological processes that enable individuals to take advantage of being part of a social group. Of major importance to social cognition are the various social signals that enable us to learn about the world. Such signals include facial expressions, such as fear and disgust, which warn us of danger, and eye gaze direction, which indicate where interesting things can be found. Such signals are particularly important in infant development. Social referencing, for example, refers to the phenomenon in which infants refer to their mothers' facial expressions to determine whether or not to approach a novel object. We can learn a great deal simply by observing others. Much of this signalling seems to happen automatically and unconsciously on the part of both the sender and the receiver. We can learn to fear a stimulus by observing the response of another, in the absence of awareness of that stimulus. By contrast, learning by instruction, rather than observation, does seem to depend upon awareness of the stimulus, since such learning does not generalize to situations where the stimulus is presented subliminally. Learning by instruction depends upon a meta-cognitive process through which both the sender and the receiver recognize that signals are intended to be signals. An example would be the ‘ostensive’ signals that indicate that what follows are intentional communications. Infants learn more from signals that they recognize to be instructive. I speculate that it is this ability to recognize and learn from instructions rather than mere observation which permitted that advanced ability to benefit from cultural learning that seems to be unique to the human race

    Archaeology and Language: The Indo-Iranians

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    This review of recent archaeological work in Central Asia and Eurasia attempts to trace and date the movements of the IndoIraniansspeakers of languages of the eastern branch of ProtoIndoEuropean that later split into the Iranian and Vedic families. Russian and Central Asian scholars working on the contemporary but very different Andronovo and Bactrian Margiana archaeological complexes of the 2d millennium b.c. have identified both as IndoIranian, and particular sites so identified are being used for nationalist purposes. There is, however, no compelling archaeological evidence that they had a common ancestor or that either is IndoIranian. Ethnicity and language are not easily linked with an archaeological signature, and the identity of the IndoIranians remains elusive

    From cheek swabs to consensus sequences : an A to Z protocol for high-throughput DNA sequencing of complete human mitochondrial genomes

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    Background: Next-generation DNA sequencing (NGS) technologies have made huge impacts in many fields of biological research, but especially in evolutionary biology. One area where NGS has shown potential is for high-throughput sequencing of complete mtDNA genomes (of humans and other animals). Despite the increasing use of NGS technologies and a better appreciation of their importance in answering biological questions, there remain significant obstacles to the successful implementation of NGS-based projects, especially for new users. Results: Here we present an ‘A to Z’ protocol for obtaining complete human mitochondrial (mtDNA) genomes – from DNA extraction to consensus sequence. Although designed for use on humans, this protocol could also be used to sequence small, organellar genomes from other species, and also nuclear loci. This protocol includes DNA extraction, PCR amplification, fragmentation of PCR products, barcoding of fragments, sequencing using the 454 GS FLX platform, and a complete bioinformatics pipeline (primer removal, reference-based mapping, output of coverage plots and SNP calling). Conclusions: All steps in this protocol are designed to be straightforward to implement, especially for researchers who are undertaking next-generation sequencing for the first time. The molecular steps are scalable to large numbers (hundreds) of individuals and all steps post-DNA extraction can be carried out in 96-well plate format. Also, the protocol has been assembled so that individual ‘modules’ can be swapped out to suit available resources

    The Bryn Celli Ddu Minecraft Experience: A Workflow and Problem-Solving Case Study in the Creation of an Archaeological Reconstruction in Minecraft for Cultural Heritage Education

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    This article explores the technical and interpretative issues surrounding the creation of a Minecraft Education Edition world for use by primary age school children (5-11 years). The project team undertook to create a Minecraft version of the prehistoric landscape surrounding the Neolithic passage tomb of Bryn Celli Ddu, Anglesey, Wales, United Kingdom. The workflow described here details the process from the initial aims of the project, designed to integrate heritage and STEM education; through the processing of lidar data to create the topography of the world; through the archaeological reconstruction; and then final release. An understanding of the workflow is particularly important for researchers and educators because the successful delivery of our aims resulted in a number of technical obstacles inherent in creating a Minecraft world when a designer is required to navigate several versions of the program - Java architecture, C++ architecture, and the Education Edition - and explains workarounds developed to overcome these issues. The article also considers the interpretative compromises required to translate complex archaeological remains into an accessible and engaging experience for school children set within the strictures of a program that allows a maximum physical resolution of a 1 × 1 m voxel block

    Neolithic Mitochondrial Haplogroup H Genomes and the Genetic Origins of Europeans

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    Haplogroup H dominates present-day Western European mitochondrial DNA variability (\u3e40%), yet was less common (~19%) among Early Neolithic farmers (~5450 BC) and virtually absent in Mesolithic hunter-gatherers. Here we investigate this major component of the maternal population history of modern Europeans and sequence 39 complete haplogroup H mitochondrial genomes from ancient human remains. We then compare this ‘real-time’ genetic data with cultural changes taking place between the Early Neolithic (~5450 BC) and Bronze Age (~2200 BC) in Central Europe. Our results reveal that the current diversity and distribution of haplogroup H were largely established by the Mid Neolithic (~4000 BC), but with substantial genetic contributions from subsequent pan-European cultures such as the Bell Beakers expanding out of Iberia in the Late Neolithic (~2800 BC). Dated haplogroup H genomes allow us to reconstruct the recent evolutionary history of haplogroup H and reveal a mutation rate 45% higher than current estimates for human mitochondria
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